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MINERALS INDUSTRY   EDUCATION AND TRAINING II


            Introduction


            Virtual reality (VR) is the creation  of an artificial environment that  is
            experienced through sights and sounds provided by a computer (Squelch,
            2001). The simulated environment is achieved through a technologies such
            as 3D graphics, audio feedback, and special peripheral devices to produce
            interactive environments.

            Virtual reality has been used in diverse fields including medicine (Riener
            & Harder, 2012), entertainment (Hsu, 2011), military (Manojlovich,
            Prasithsangaree, Hughes, Chen, & Lewis, 2003), manufacturing
            (Zimmermann, 2008; Jiang, 2011), and chemical processing (Schofield,
            Lester,  &  Wilson  2005;  Squires,  Andersen,  Reklaitis,  Jayakumar,  &
            Carmichael, 2014). Virtual reality is also becoming the recognized
            delivery system for education in many fields, including engineering (Bell
            & Fogler, 1996, 1998; Shin, 2002). For example, VR laboratories have
            been designed and developed to teach students fundemental features
            of heterogeneous catalytic mechanisms and absorption columns (Bell
            &  Fogler, 1995),  the  multi-phase and  multi-component blast  furnace
            iron making process (Babich & Senk, 2009), and to guide students to
            identify various safety measures while working in real laboratory (Bell
            & Fogler, 1996).

            The School of Mining Engineering  at  the  University of New  South
            Wales (UNSW), Australia has developed and deployed immersive,
            interactive simulations within the mining engineering education sector at
            undergraduate and postgraduate levels. Virtual underground and open-
            cut mines have been developed, where students can experience various
            aspects of a mining operation and assess the feasibility of different mine
            design options (Laurence & Stothard, 2010). VR modules have also been
            developed  to traincoal mine workers and  raise community awareness
            (Mitra & Saydam, 2011; Saydam, Mitra, & Russell, 2011). These modules y
            focus primarily on understanding mine environment hazards, identifying
            and eliminating  hazards sources, and reducing risks  through taking
            appropriate action to rectify a situation.




                     Innovative Practice in Mineral
           172   Section 5
                     Processing Education
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