Page 189 - IMPC Education Book_low res
P. 189

A ROADMAP FOR MINERALS PROCESSING EDUCATION


            Although  lecture-based teaching approaches equip students with  a
            general knowledge of the individual components of a mineral processing
            plant,  students often have difficulty in understanding how  the various
            stages work together and the interrelationship between them. The current
            module achieves this–not only by demonstrating the inputs and outputs
            of each stage of the process–but also allowing the user to view adjacent
            stages of the pipeline at any time. For example, if the user is viewing the
            semi-autogenous grinding mill, they are able to “zoom out” and view the
            mill, the vibrating screen, the cone crusher, and the ball mill. The adjacent
            stages are represented by 3D models, with all inputs and outputs clearly
            identified. Users can then rapidly jump to adjacent stages to view them in
            greater detail, or move back to the bird’s eye view.

            Further, the virtual reality module allows users to build a particular copper-
            gold mineral processing circuit and perform a mass balance based on the
            information provided. The student is initially given a basic description of
            a flowsheet and key information such as feed composition, mineralogy,
            particle size, reagents schemes, grinding  properties, and the flow rate
            of streams. They are also presented with 2D and 3D representations of
            unit processes that  might be used in the flowsheet. The students’ task
            is to construct  a plant layout using the sources available in the virtual
            environment and explain the basic operation of all major components used
            in the flowsheet. They must perform a mass balance for each sub-circuit
            and carry out calculations to estimate the diorection and composition of
            unknown stream(s).

            Software and Platform

            The module was developed with Unity, a powerful development platform
            for creating multiplatform 3D and 2D games and interactive experiences.
            All of the digital assets within the module (such as the 3D models of the
            terrain, the mineral processing equipment, and any surface textures used for
                                                                            ®
            the equipment) were created with two software packages. Foundry Modo
                                 ®
            and Autodesk  3ds Max  were used to construct the 3D model geometry
                        ®
            using photo references and animate the objects and/or run simple physics
            simulations, respectively. The digital assets were then imported into the


                                                       Interactive Visiualasation of a   177
                                                          Base Metal Concentrator
   184   185   186   187   188   189   190   191   192   193   194